feat: Phase 1 mobile tablet — Jenkins APK, PC tab, in-app update

Capacitor 확장으로 git push 시 Mobile Jenkins 빌드, PC 탭 Android/iPad 다운로드,
앱 내 APK 업데이트, iOS TestFlight API 및 Capacitor ios 프로젝트를 추가한다.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Macbook
2026-06-14 16:31:55 +09:00
parent 36c06b55ea
commit f34104b721
38 changed files with 1468 additions and 15 deletions
+13
View File
@@ -0,0 +1,13 @@
App/build
App/Pods
App/output
App/App/public
DerivedData
xcuserdata
# Cordova plugins for Capacitor
capacitor-cordova-ios-plugins
# Generated Config files
App/App/capacitor.config.json
App/App/config.xml
+408
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@@ -0,0 +1,408 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<key>IDEDidComputeMac32BitWarning</key>
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+49
View File
@@ -0,0 +1,49 @@
import UIKit
import Capacitor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// Called when the app was launched with a url. Feel free to add additional processing here,
// but if you want the App API to support tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(app, open: url, options: options)
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
// Called when the app was launched with an activity, including Universal Links.
// Feel free to add additional processing here, but if you want the App API to support
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
}
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"images" : [
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<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17105"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<imageView key="view" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Splash" id="snD-IY-ifK">
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<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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<resources>
<image name="Splash" width="1366" height="1366"/>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14111" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
</dependencies>
<scenes>
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+49
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@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>GoldenChart</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
+23
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@@ -0,0 +1,23 @@
require_relative '../../node_modules/@capacitor/ios/scripts/pods_helpers'
platform :ios, '14.0'
use_frameworks!
# workaround to avoid Xcode caching of Pods that requires
# Product -> Clean Build Folder after new Cordova plugins installed
# Requires CocoaPods 1.6 or newer
install! 'cocoapods', :disable_input_output_paths => true
def capacitor_pods
pod 'Capacitor', :path => '../../node_modules/@capacitor/ios'
pod 'CapacitorCordova', :path => '../../node_modules/@capacitor/ios'
end
target 'App' do
capacitor_pods
# Add your Pods here
end
post_install do |installer|
assertDeploymentTarget(installer)
end
+28
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@@ -0,0 +1,28 @@
# GoldenChart iOS (Capacitor)
Xcode 네이티브 프로젝트입니다. TestFlight 배포 절차는 [`docs/ios-testflight-setup.md`](../../docs/ios-testflight-setup.md)를 참고하세요.
## 빠른 시작
```bash
cd app
npm run cap:sync # CocoaPods 필요 — 없으면 pod install만 수동
npx cap open ios
```
CocoaPods 미설치 시:
```bash
brew install cocoapods
cd app/ios/App && pod install
```
또는 저장소 루트:
```bash
./scripts/init-ios-capacitor.sh
```
## Bundle ID
`com.goldenchart.app` (`capacitor.config.ts`와 동일)
+3
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@@ -8,6 +8,7 @@ import { TradeNotificationProvider, useTradeNotification } from './contexts/Trad
import { useAppSettings, resolveAppDefaults } from './hooks/useAppSettings'; import { useAppSettings, resolveAppDefaults } from './hooks/useAppSettings';
import TabBar, { type TabId } from './components/TabBar'; import TabBar, { type TabId } from './components/TabBar';
import LiveSignalBridge from './components/LiveSignalBridge'; import LiveSignalBridge from './components/LiveSignalBridge';
import AppUpdateGate from './components/AppUpdateGate';
import LoginScreen from './screens/LoginScreen'; import LoginScreen from './screens/LoginScreen';
import '@frontend/styles/splashScreen.css'; import '@frontend/styles/splashScreen.css';
import './theme/global.css'; import './theme/global.css';
@@ -116,7 +117,9 @@ function AppRoot() {
popupEnabled={false} popupEnabled={false}
settingsSessionKey={sessionKey} settingsSessionKey={sessionKey}
> >
<AppUpdateGate>
<MainApp /> <MainApp />
</AppUpdateGate>
</TradeNotificationProvider> </TradeNotificationProvider>
</NavigationProvider> </NavigationProvider>
); );
+50
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@@ -0,0 +1,50 @@
import React, { useEffect, useState } from 'react';
import { Capacitor } from '@capacitor/core';
import { promptAppUpdateIfNeeded } from '../services/appUpdate';
type Props = {
children: React.ReactNode;
};
/** Android 네이티브 — 시작 시 서버 APK 버전 확인 (무음 스킵, 이후 설정에서 수동 확인) */
export default function AppUpdateGate({ children }: Props) {
const [ready, setReady] = useState(() =>
!Capacitor.isNativePlatform() || Capacitor.getPlatform() !== 'android',
);
useEffect(() => {
if (ready) return;
let cancelled = false;
void (async () => {
try {
const { checkForAppUpdate, openApkDownload } = await import('../services/appUpdate');
const check = await checkForAppUpdate();
if (!cancelled && check.updateAvailable && check.remoteVersion) {
const dismissed = sessionStorage.getItem(`gc_skip_update_${check.remoteVersion}`);
if (!dismissed) {
const ok = window.confirm(
`GoldenChart v${check.remoteVersion} 업데이트가 있습니다.\n`
+ `(현재 v${check.currentVersion})\n\n지금 APK를 다운로드하시겠습니까?`,
);
if (ok) {
await openApkDownload(check.release);
} else {
sessionStorage.setItem(`gc_skip_update_${check.remoteVersion}`, '1');
}
}
}
} catch {
/* 네트워크 오류 — 앱 진입 허용 */
} finally {
if (!cancelled) setReady(true);
}
})();
return () => { cancelled = true; };
}, [ready]);
if (!ready) {
return <div className="loading-center"> </div>;
}
return <>{children}</>;
}
@@ -1,4 +1,6 @@
import React, { useCallback, useEffect, useState } from 'react'; import React, { useCallback, useEffect, useState } from 'react';
import { App } from '@capacitor/app';
import { Capacitor } from '@capacitor/core';
import { import {
resetPaperAccount, resetPaperAccount,
sendFcmTest, sendFcmTest,
@@ -20,11 +22,21 @@ export default function SettingsScreen() {
const [fcmAvailable, setFcmAvailable] = useState(false); const [fcmAvailable, setFcmAvailable] = useState(false);
const [pushPerm, setPushPerm] = useState<string>('—'); const [pushPerm, setPushPerm] = useState<string>('—');
const [fcmBusy, setFcmBusy] = useState(false); const [fcmBusy, setFcmBusy] = useState(false);
const [updateBusy, setUpdateBusy] = useState(false);
const [appVersion, setAppVersion] = useState('—');
useEffect(() => { useEffect(() => {
void loadFcmStatus().then(s => setFcmAvailable(!!s?.available)); void loadFcmStatus().then(s => setFcmAvailable(!!s?.available));
}, []); }, []);
useEffect(() => {
if (Capacitor.isNativePlatform()) {
void App.getInfo().then(i => setAppVersion(i.version ?? '—'));
} else {
setAppVersion('web');
}
}, []);
const patch = useCallback((p: AppSettingsDto) => save(p as unknown as Parameters<typeof save>[0]), [save]); const patch = useCallback((p: AppSettingsDto) => save(p as unknown as Parameters<typeof save>[0]), [save]);
const onLogout = () => { const onLogout = () => {
@@ -205,6 +217,30 @@ export default function SettingsScreen() {
</SettingRow> </SettingRow>
</SettingGroup> </SettingGroup>
<SettingGroup title="앱">
<SettingRow label="앱 버전">
<span className="text-muted">{appVersion}</span>
</SettingRow>
{Capacitor.getPlatform() === 'android' && (
<SettingRow label="업데이트" description="서버 APK 버전 확인">
<button
type="button"
className="btn-secondary"
style={{ padding: '8px 12px', minHeight: 36 }}
disabled={updateBusy}
onClick={() => {
setUpdateBusy(true);
void import('../../services/appUpdate')
.then(m => m.checkAndPromptAppUpdate())
.finally(() => setUpdateBusy(false));
}}
>
</button>
</SettingRow>
)}
</SettingGroup>
<SettingGroup title="네트워크"> <SettingGroup title="네트워크">
<SettingRow label="API URL"> <SettingRow label="API URL">
<input <input
+91
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@@ -0,0 +1,91 @@
/**
* Android 앱 내 업데이트 — /api/mobile-app/info 버전 비교 후 APK 다운로드
*/
import { App } from '@capacitor/app';
import { Capacitor } from '@capacitor/core';
import {
isRemoteVersionNewer,
loadMobileAppReleaseInfo,
type MobileAppReleaseInfoDto,
} from '../lib/shared';
export interface AppUpdateCheckResult {
updateAvailable: boolean;
currentVersion: string;
remoteVersion?: string;
release?: MobileAppReleaseInfoDto | null;
}
export async function getCurrentAppVersion(): Promise<string> {
if (!Capacitor.isNativePlatform()) {
return import.meta.env.VITE_APP_VERSION ?? '0.0.0';
}
try {
const info = await App.getInfo();
return info.version ?? '0.0.0';
} catch {
return '0.0.0';
}
}
export async function checkForAppUpdate(): Promise<AppUpdateCheckResult> {
const currentVersion = await getCurrentAppVersion();
const release = await loadMobileAppReleaseInfo();
const remoteVersion = release?.version?.trim();
const updateAvailable = Boolean(
release?.available
&& remoteVersion
&& isRemoteVersionNewer(currentVersion, remoteVersion),
);
return { updateAvailable, currentVersion, remoteVersion, release };
}
export async function openApkDownload(release?: MobileAppReleaseInfoDto | null): Promise<boolean> {
const info = release ?? await loadMobileAppReleaseInfo();
const url = info?.downloadUrl?.trim();
if (!url) return false;
window.location.href = url;
return true;
}
export async function promptAppUpdateIfNeeded(silent = false): Promise<boolean> {
if (!Capacitor.isNativePlatform() || Capacitor.getPlatform() !== 'android') {
return false;
}
const check = await checkForAppUpdate();
if (!check.updateAvailable || !check.remoteVersion) {
return false;
}
if (silent) {
return false;
}
const ok = window.confirm(
`새 버전(v${check.remoteVersion})이 있습니다.\n`
+ `현재: v${check.currentVersion}\n\n`
+ 'APK를 다운로드하여 설치하시겠습니까?',
);
if (!ok) return false;
await openApkDownload(check.release);
return true;
}
/** 설정 화면 등 — 수동 업데이트 확인 */
export async function checkAndPromptAppUpdate(): Promise<AppUpdateCheckResult> {
const result = await checkForAppUpdate();
if (!result.updateAvailable) {
window.alert(`최신 버전입니다 (v${result.currentVersion}).`);
return result;
}
const ok = window.confirm(
`새 버전 v${result.remoteVersion} 사용 가능.\nAPK를 다운로드하시겠습니까?`,
);
if (ok) {
await openApkDownload(result.release);
}
return result;
}
@@ -15,4 +15,8 @@ public class MobileAppReleaseInfoDto {
private String downloadUrl; private String downloadUrl;
/** 모바일 설치 안내 페이지 URL */ /** 모바일 설치 안내 페이지 URL */
private String installPageUrl; private String installPageUrl;
/** iPad TestFlight 초대 URL (App Store 정책상 ipa 직접 배포 불가) */
private String iosTestFlightUrl;
/** TestFlight 링크 제공 여부 */
private boolean iosAvailable;
} }
@@ -36,13 +36,19 @@ public class MobileAppReleaseService {
@Value("${goldenchart.mobile-app.public-base-url:}") @Value("${goldenchart.mobile-app.public-base-url:}")
private String configuredPublicBaseUrl; private String configuredPublicBaseUrl;
@Value("${goldenchart.mobile-app.ios-testflight-url:}")
private String iosTestFlightUrl;
public MobileAppReleaseInfoDto getInfo(String requestBaseUrl) { public MobileAppReleaseInfoDto getInfo(String requestBaseUrl) {
String publicBaseUrl = resolvePublicBaseUrl(requestBaseUrl); String publicBaseUrl = resolvePublicBaseUrl(requestBaseUrl);
boolean iosAvailable = iosTestFlightUrl != null && !iosTestFlightUrl.isBlank();
Optional<Path> apk = resolveApkPath(); Optional<Path> apk = resolveApkPath();
if (apk.isEmpty()) { if (apk.isEmpty()) {
return MobileAppReleaseInfoDto.builder() return MobileAppReleaseInfoDto.builder()
.available(false) .available(false)
.installPageUrl(buildInstallPageUrl(publicBaseUrl)) .installPageUrl(buildInstallPageUrl(publicBaseUrl))
.iosAvailable(iosAvailable)
.iosTestFlightUrl(iosAvailable ? iosTestFlightUrl.trim() : null)
.build(); .build();
} }
Path file = apk.get(); Path file = apk.get();
@@ -61,12 +67,16 @@ public class MobileAppReleaseService {
.updatedAt(DT_FMT.format(updated)) .updatedAt(DT_FMT.format(updated))
.downloadUrl(downloadUrl) .downloadUrl(downloadUrl)
.installPageUrl(buildInstallPageUrl(publicBaseUrl)) .installPageUrl(buildInstallPageUrl(publicBaseUrl))
.iosAvailable(iosAvailable)
.iosTestFlightUrl(iosAvailable ? iosTestFlightUrl.trim() : null)
.build(); .build();
} catch (IOException e) { } catch (IOException e) {
log.warn("[mobile-app] stat failed: {}", e.getMessage()); log.warn("[mobile-app] stat failed: {}", e.getMessage());
return MobileAppReleaseInfoDto.builder() return MobileAppReleaseInfoDto.builder()
.available(false) .available(false)
.installPageUrl(buildInstallPageUrl(publicBaseUrl)) .installPageUrl(buildInstallPageUrl(publicBaseUrl))
.iosAvailable(iosAvailable)
.iosTestFlightUrl(iosAvailable ? iosTestFlightUrl.trim() : null)
.build(); .build();
} }
} }
@@ -112,6 +112,14 @@ goldenchart:
version: ${GC_MOBILE_APP_VERSION:} version: ${GC_MOBILE_APP_VERSION:}
# QR·APK 다운로드 절대 URL (로컬 개발 시에도 exdev 서버 APK 사용) # QR·APK 다운로드 절대 URL (로컬 개발 시에도 exdev 서버 APK 사용)
public-base-url: ${GC_MOBILE_APP_PUBLIC_BASE_URL:http://exdev.co.kr} public-base-url: ${GC_MOBILE_APP_PUBLIC_BASE_URL:http://exdev.co.kr}
ios-testflight-url: ${GC_MOBILE_APP_IOS_TESTFLIGHT_URL:}
jenkins:
enabled: ${GC_MOBILE_JENKINS_ENABLED:true}
url: ${GC_MOBILE_JENKINS_URL:http://127.0.0.1:8090}
job: ${GC_MOBILE_JENKINS_JOB:goldenChart-Mobile-Pipeline}
user: ${GC_MOBILE_JENKINS_USER:}
token: ${GC_MOBILE_JENKINS_TOKEN:}
trigger-token: ${GC_MOBILE_JENKINS_TRIGGER_TOKEN:goldenchart-mobile-build}
desktop-app: desktop-app:
release-dir: ${GC_DESKTOP_APP_RELEASE_DIR:data/desktop-releases} release-dir: ${GC_DESKTOP_APP_RELEASE_DIR:data/desktop-releases}
version: ${GC_DESKTOP_APP_VERSION:} version: ${GC_DESKTOP_APP_VERSION:}
+20 -2
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@@ -2,7 +2,24 @@
APK는 **Git에 포함하지 않습니다.** 로컬에서 빌드 후 서버 `data/mobile-releases/`에 업로드합니다. APK는 **Git에 포함하지 않습니다.** 로컬에서 빌드 후 서버 `data/mobile-releases/`에 업로드합니다.
## exdev.co.kr 업로드 (권장) ## exdev.co.kr 업로드
### Jenkins 자동 (git push main)
`post-receive``trigger-mobile-jenkins-build.sh``goldenChart-Mobile-Pipeline`
```bash
# 서버 최초 1회
./scripts/server-install-mobile-jenkins.sh
```
로컬 CI와 동일한 빌드:
```bash
./scripts/jenkins-mobile-pipeline.sh
```
### 수동 업로드
```bash ```bash
# 1) docker-compose 볼륨 변경을 서버에 반영 (최초 1회) # 1) docker-compose 볼륨 변경을 서버에 반영 (최초 1회)
@@ -51,7 +68,8 @@ docker compose up -d backend # 볼륨 마운트 후
| 변수 | 설명 | | 변수 | 설명 |
|------|------| |------|------|
| `GC_MOBILE_APP_RELEASE_DIR` | 컨테이너 내부 APK 경로 (compose 기본값 사용) | | `GC_MOBILE_APP_RELEASE_DIR` | 컨테이너 내부 APK 경로 (compose 기본값 사용) |
| `GC_MOBILE_APP_VERSION` | 웹 UI 표시 버전 (`--version` 옵션으로 설정) | | `GC_MOBILE_APP_VERSION` | 웹 UI 표시 버전 (Jenkins가 `build.gradle` versionName 반영) |
| `GC_MOBILE_APP_IOS_TESTFLIGHT_URL` | iPad TestFlight 초대 URL |
## 앱 API URL ## 앱 API URL
+1
View File
@@ -69,6 +69,7 @@ services:
GC_MOBILE_APP_RELEASE_DIR: /app/data/mobile-releases GC_MOBILE_APP_RELEASE_DIR: /app/data/mobile-releases
GC_MOBILE_APP_VERSION: ${GC_MOBILE_APP_VERSION:-} GC_MOBILE_APP_VERSION: ${GC_MOBILE_APP_VERSION:-}
GC_MOBILE_APP_PUBLIC_BASE_URL: ${GC_MOBILE_APP_PUBLIC_BASE_URL:-http://exdev.co.kr} GC_MOBILE_APP_PUBLIC_BASE_URL: ${GC_MOBILE_APP_PUBLIC_BASE_URL:-http://exdev.co.kr}
GC_MOBILE_APP_IOS_TESTFLIGHT_URL: ${GC_MOBILE_APP_IOS_TESTFLIGHT_URL:-}
GC_DESKTOP_APP_RELEASE_DIR: /app/data/desktop-releases GC_DESKTOP_APP_RELEASE_DIR: /app/data/desktop-releases
GC_DESKTOP_APP_PUBLIC_BASE_URL: ${GC_DESKTOP_APP_PUBLIC_BASE_URL:-http://exdev.co.kr} GC_DESKTOP_APP_PUBLIC_BASE_URL: ${GC_DESKTOP_APP_PUBLIC_BASE_URL:-http://exdev.co.kr}
GC_DESKTOP_JENKINS_ENABLED: ${GC_DESKTOP_JENKINS_ENABLED:-true} GC_DESKTOP_JENKINS_ENABLED: ${GC_DESKTOP_JENKINS_ENABLED:-true}
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@@ -0,0 +1,38 @@
# iPad — Capacitor iOS / TestFlight
## 사전 요구
- macOS + Xcode
- Apple Developer Program ($99/년)
- CocoaPods: `brew install cocoapods`
## iOS 프로젝트 생성 (최초 1회)
```bash
cd app
npm run cap:sync
npx cap add ios
npx cap open ios
```
Xcode에서 **Signing & Capabilities** → Team 선택, Bundle ID `com.goldenchart.app`.
## TestFlight 업로드
1. Xcode → Product → Archive
2. Organizer → Distribute App → App Store Connect → Upload
3. App Store Connect → TestFlight → 내부/외부 테스터 초대
4. 초대 URL을 서버 `.env`에 설정:
```env
GC_MOBILE_APP_IOS_TESTFLIGHT_URL=https://testflight.apple.com/join/XXXXXXXX
```
5. `docker compose up -d --no-deps backend` (또는 deploy)
PC 프로그램 탭과 `/api/mobile-app/info``iosTestFlightUrl`에 반영됩니다.
## 참고
- App Store/TestFlight 배포 앱은 **ipa 직접 다운로드·앱 내 APK식 updater 불가**
- iPad와 iPhone은 동일 iOS 빌드 사용 가능 (UI 반응형)
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@@ -0,0 +1,61 @@
# 모바일·태블릿 Phase 1 — Capacitor 확장 (A)
## 스택 결정
| 항목 | 선택 |
|------|------|
| 단기 경로 | **1단계 A — Capacitor 확장** (`app/`) |
| 장기(선택) | 2단계 B — Tauri Mobile 이전 (미착수) |
| Android 패드 | 동일 APK (반응형 UI) |
| iPad | TestFlight 링크 (ipa 직접 다운로드·앱 내 updater 불가) |
Phase 1 목표: 데스크톱과 동일한 **git push → CI 빌드 → 다운로드 허브** 흐름을 Android에 맞추고, PC 프로그램 탭에서 Android·iPad를 함께 제공한다.
## 파이프라인
```
git push main
→ post-receive (deploy.sh)
→ trigger-mobile-jenkins-build.sh
→ jenkins-mobile-pipeline.sh
→ build-mobile-apk.sh
→ data/mobile-releases/goldenchart-android.apk
→ GC_MOBILE_APP_VERSION (.env)
```
## 다운로드 UI
**PC 프로그램** 탭 (`AppDownloadModal`):
- macOS (.dmg) — 기존
- Windows (.exe) — 기존
- Android 패드/폰 (.apk) — `/api/mobile-app/info`
- iPad (TestFlight) — `GC_MOBILE_APP_IOS_TESTFLIGHT_URL` 링크
## Android 앱 내 업데이트
- 시작 시 `/api/mobile-app/info` 버전 vs `@capacitor/app` `version`
- 새 버전이면 APK 다운로드 URL 열기 (재설치)
## iPad / TestFlight
1. Mac + Xcode + Apple Developer Program
2. `cd app && npm run cap:sync && npx cap open ios`
3. Archive → TestFlight 업로드
4. 서버 `.env`: `GC_MOBILE_APP_IOS_TESTFLIGHT_URL=https://testflight.apple.com/join/...`
## Jenkins 설치 (서버 1회)
```bash
./scripts/server-install-mobile-jenkins.sh
# .env 예시
# GC_MOBILE_JENKINS_TRIGGER_TOKEN=goldenchart-mobile-build
```
## 환경 변수
| 변수 | 설명 |
|------|------|
| `GC_MOBILE_APP_VERSION` | 웹·API 표시 버전 |
| `GC_MOBILE_APP_IOS_TESTFLIGHT_URL` | iPad TestFlight 초대 URL |
| `GC_MOBILE_JENKINS_*` | Jenkins mobile job (desktop과 동일 패턴) |
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@@ -13467,6 +13467,10 @@ html.theme-light .tam-disclaimer { color: #90a4ae; }
color: #fff; font-size: 13px; font-weight: 700; cursor: pointer; color: #fff; font-size: 13px; font-weight: 700; cursor: pointer;
} }
.app-download-pc-btn:hover { filter: brightness(1.06); } .app-download-pc-btn:hover { filter: brightness(1.06); }
.app-download-pc-btn--link {
display: inline-flex; align-items: center; justify-content: center;
text-decoration: none; box-sizing: border-box;
}
.tmb-desktop-update-btn.busy { opacity: 0.65; cursor: wait; } .tmb-desktop-update-btn.busy { opacity: 0.65; cursor: wait; }
.tmb-desktop-update-btn.busy svg { animation: tmb-update-spin 0.9s linear infinite; } .tmb-desktop-update-btn.busy svg { animation: tmb-update-spin 0.9s linear infinite; }
@keyframes tmb-update-spin { to { transform: rotate(360deg); } } @keyframes tmb-update-spin { to { transform: rotate(360deg); } }
+101 -12
View File
@@ -147,20 +147,98 @@ const MobileTab: React.FC = () => {
</details> </details>
<p className="app-download-ios-note"> <p className="app-download-ios-note">
iOS는 App Store / TestFlight . QR·APK Android . iPad는 PC TestFlight . QR·APK는 Android .
</p> </p>
</> </>
); );
}; };
const PlatformCard: React.FC<{ const PlatformCard: React.FC<{
platform: 'mac' | 'windows'; platform: 'mac' | 'windows' | 'android' | 'ipad';
release?: DesktopAppPlatformReleaseDto; release?: DesktopAppPlatformReleaseDto;
}> = ({ platform, release }) => { mobile?: MobileAppReleaseInfoDto | null;
const isMac = platform === 'mac'; }> = ({ platform, release, mobile }) => {
const label = isMac ? 'macOS (Apple Silicon · Intel)' : 'Windows (64-bit)'; const configs = {
const icon = isMac ? '🍎' : '🪟'; mac: { label: 'macOS (Apple Silicon · Intel)', icon: '🍎', ext: '.dmg', isLink: false },
const ext = isMac ? '.dmg' : '.exe'; windows: { label: 'Windows (64-bit)', icon: '🪟', ext: '.exe', isLink: false },
android: { label: 'Android (패드 · 폰)', icon: '🤖', ext: '.apk', isLink: false },
ipad: { label: 'iPad (TestFlight)', icon: '📱', ext: '', isLink: true },
} as const;
const { label, icon, ext } = configs[platform];
if (platform === 'android') {
if (!mobile?.available || !mobile.downloadUrl) {
return (
<div className="app-download-pc-card app-download-pc-card--empty">
<div className="app-download-pc-icon" aria-hidden>{icon}</div>
<div>
<strong>{label}</strong>
<p className="app-download-muted"> ({ext})</p>
</div>
</div>
);
}
return (
<div className="app-download-pc-card">
<div className="app-download-pc-icon" aria-hidden>{icon}</div>
<div className="app-download-pc-body">
<strong>{label}</strong>
<p className="app-download-meta">
{mobile.version && <span>v{mobile.version}</span>}
{mobile.sizeBytes != null && <span>{formatBytes(mobile.sizeBytes)}</span>}
{mobile.updatedAt && <span>{mobile.updatedAt}</span>}
</p>
<p className="app-download-muted app-download-url" title={mobile.downloadUrl}>
{mobile.fileName ?? `goldenchart-android${ext}`}
</p>
</div>
<button
type="button"
className="app-download-pc-btn"
onClick={() => triggerDownload(mobile.downloadUrl!, mobile.fileName ?? `goldenchart-android${ext}`)}
>
</button>
</div>
);
}
if (platform === 'ipad') {
const testFlightUrl = mobile?.iosTestFlightUrl?.trim();
if (!mobile?.iosAvailable || !testFlightUrl) {
return (
<div className="app-download-pc-card app-download-pc-card--empty">
<div className="app-download-pc-icon" aria-hidden>{icon}</div>
<div>
<strong>{label}</strong>
<p className="app-download-muted">TestFlight </p>
</div>
</div>
);
}
return (
<div className="app-download-pc-card">
<div className="app-download-pc-icon" aria-hidden>{icon}</div>
<div className="app-download-pc-body">
<strong>{label}</strong>
<p className="app-download-meta">
<span>TestFlight </span>
</p>
<p className="app-download-muted app-download-url" title={testFlightUrl}>
Apple TestFlight
</p>
</div>
<a
href={testFlightUrl}
target="_blank"
rel="noopener noreferrer"
className="app-download-pc-btn app-download-pc-btn--link"
>
TestFlight
</a>
</div>
);
}
if (!release?.available || !release.downloadUrl) { if (!release?.available || !release.downloadUrl) {
return ( return (
@@ -309,6 +387,7 @@ const DesktopBuildProgressPanel: React.FC<{
const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop }) => { const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop }) => {
const [info, setInfo] = useState<DesktopAppReleaseInfoDto | null>(null); const [info, setInfo] = useState<DesktopAppReleaseInfoDto | null>(null);
const [mobileInfo, setMobileInfo] = useState<MobileAppReleaseInfoDto | null>(null);
const [buildStatus, setBuildStatus] = useState<DesktopAppBuildStatusDto | null>(null); const [buildStatus, setBuildStatus] = useState<DesktopAppBuildStatusDto | null>(null);
const [loading, setLoading] = useState(true); const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null); const [error, setError] = useState<string | null>(null);
@@ -318,9 +397,13 @@ const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop })
const [elapsedTick, setElapsedTick] = useState(0); const [elapsedTick, setElapsedTick] = useState(0);
const reloadRelease = useCallback(async () => { const reloadRelease = useCallback(async () => {
const data = await loadDesktopAppReleaseInfo(); const [desktop, mobile] = await Promise.all([
setInfo(data); loadDesktopAppReleaseInfo(),
return data; loadMobileAppReleaseInfo(),
]);
setInfo(desktop);
setMobileInfo(mobile);
return desktop;
}, []); }, []);
const reloadBuildStatus = useCallback(async () => { const reloadBuildStatus = useCallback(async () => {
@@ -388,7 +471,8 @@ const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop })
} }
}, [canBuildDesktop, buildBusy, isBuilding, reloadBuildStatus]); }, [canBuildDesktop, buildBusy, isBuilding, reloadBuildStatus]);
const hasAny = info?.mac?.available || info?.windows?.available; const hasAny = info?.mac?.available || info?.windows?.available
|| mobileInfo?.available || mobileInfo?.iosAvailable;
if (loading) return <p className="app-download-muted">PC </p>; if (loading) return <p className="app-download-muted">PC </p>;
if (error) return <p className="app-download-error">{error}</p>; if (error) return <p className="app-download-error">{error}</p>;
@@ -450,7 +534,7 @@ const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop })
<div className="app-download-empty-icon" aria-hidden>💻</div> <div className="app-download-empty-icon" aria-hidden>💻</div>
<h3> </h3> <h3> </h3>
<p> <p>
macOS(.dmg) Windows(.exe) . macOS(.dmg), Windows(.exe), Android(.apk) iPad TestFlight .
<br /> <br />
{canBuildDesktop {canBuildDesktop
? '우측 상단 「앱 빌드」 버튼으로 Jenkins 빌드를 시작하세요.' ? '우측 상단 「앱 빌드」 버튼으로 Jenkins 빌드를 시작하세요.'
@@ -469,6 +553,8 @@ const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop })
<div className="app-download-pc-list"> <div className="app-download-pc-list">
<PlatformCard platform="mac" release={info?.mac} /> <PlatformCard platform="mac" release={info?.mac} />
<PlatformCard platform="windows" release={info?.windows} /> <PlatformCard platform="windows" release={info?.windows} />
<PlatformCard platform="android" mobile={mobileInfo} />
<PlatformCard platform="ipad" mobile={mobileInfo} />
</div> </div>
)} )}
@@ -486,7 +572,10 @@ const DesktopTab: React.FC<{ canBuildDesktop: boolean }> = ({ canBuildDesktop })
<code>xattr -cr /Applications/GoldenChart.app</code> . <code>xattr -cr /Applications/GoldenChart.app</code> .
</li> </li>
<li><strong>Windows</strong>: setup.exe를 .</li> <li><strong>Windows</strong>: setup.exe를 .</li>
<li><strong>Android (·)</strong>: APK를 . APK입니다.</li>
<li><strong>iPad</strong>: TestFlight (App Store ipa ).</li>
<li> PC <strong></strong> .</li> <li> PC <strong></strong> .</li>
<li>Android APK .</li>
<li> Git <code>main</code> , .</li> <li> Git <code>main</code> , .</li>
</ol> </ol>
</details> </details>
+2
View File
@@ -637,6 +637,8 @@ export interface MobileAppReleaseInfoDto {
updatedAt?: string; updatedAt?: string;
downloadUrl?: string; downloadUrl?: string;
installPageUrl?: string; installPageUrl?: string;
iosAvailable?: boolean;
iosTestFlightUrl?: string;
} }
export async function loadMobileAppReleaseInfo(): Promise<MobileAppReleaseInfoDto | null> { export async function loadMobileAppReleaseInfo(): Promise<MobileAppReleaseInfoDto | null> {
+34
View File
@@ -1506,3 +1506,37 @@ export async function fetchTrendSearchDetail(
return request<TrendSearchResultDto>(`/trend-search/detail?${params}`); return request<TrendSearchResultDto>(`/trend-search/detail?${params}`);
} }
// ── 모바일 앱 배포 ─────────────────────────────────────────────────────────────
export interface MobileAppReleaseInfoDto {
available: boolean;
fileName?: string;
version?: string;
sizeBytes?: number;
updatedAt?: string;
downloadUrl?: string;
installPageUrl?: string;
iosAvailable?: boolean;
iosTestFlightUrl?: string;
}
export async function loadMobileAppReleaseInfo(): Promise<MobileAppReleaseInfoDto | null> {
return request<MobileAppReleaseInfoDto>('/mobile-app/info');
}
/** semver 유사 비교 — remote > local 이면 true */
export function isRemoteVersionNewer(local: string, remote: string): boolean {
const parse = (v: string) =>
v.trim().replace(/^v/i, '').split(/[.-]/).map(p => parseInt(p, 10)).map(n => (Number.isFinite(n) ? n : 0));
const a = parse(local);
const b = parse(remote);
const len = Math.max(a.length, b.length);
for (let i = 0; i < len; i += 1) {
const av = a[i] ?? 0;
const bv = b[i] ?? 0;
if (bv > av) return true;
if (bv < av) return false;
}
return false;
}
+68
View File
@@ -0,0 +1,68 @@
#!/usr/bin/env bash
# GoldenChart Android APK — 로컬(CI) 빌드 → data/mobile-releases/
set -euo pipefail
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
cd "$ROOT"
APK_REMOTE_NAME="${APK_REMOTE_NAME:-goldenchart-android.apk}"
LOCAL_APK="${LOCAL_APK:-$ROOT/data/mobile-releases/$APK_REMOTE_NAME}"
log() { echo "[build-mobile-apk $(date '+%H:%M:%S')] $*"; }
sign_release_apk() {
local unsigned="$ROOT/app/android/app/build/outputs/apk/release/app-release-unsigned.apk"
local signed="$ROOT/app/android/app/build/outputs/apk/release/app-release.apk"
local keystore="$ROOT/app/android/goldenchart-release.keystore"
if [[ ! -f "$unsigned" ]]; then
echo "unsigned APK 없음: $unsigned" >&2
exit 1
fi
if [[ ! -f "$keystore" ]]; then
log "keystore 생성..."
"${JAVA_HOME}/bin/keytool" -genkeypair -v -keystore "$keystore" -alias goldenchart \
-keyalg RSA -keysize 2048 -validity 10000 \
-storepass goldenchart -keypass goldenchart \
-dname "CN=GoldenChart, OU=Mobile, O=GoldenChart, L=Seoul, ST=Seoul, C=KR"
fi
local apksigner
apksigner="${ANDROID_HOME:-$HOME/Library/Android/sdk}/build-tools/35.0.0/apksigner"
if [[ ! -x "$apksigner" ]]; then
apksigner=$(command -v apksigner 2>/dev/null || true)
fi
if [[ -z "$apksigner" || ! -x "$apksigner" ]]; then
echo "apksigner 없음. Android SDK build-tools 설치 필요." >&2
exit 1
fi
cp "$unsigned" "$signed"
"$apksigner" sign --ks "$keystore" --ks-key-alias goldenchart \
--ks-pass pass:goldenchart --key-pass pass:goldenchart "$signed"
mkdir -p "$(dirname "$LOCAL_APK")"
cp "$signed" "$LOCAL_APK"
log "서명 완료: $LOCAL_APK"
}
if [[ -z "${JAVA_HOME:-}" ]] && [[ -x "$HOME/.local/jdk-21.0.11+10/Contents/Home/bin/java" ]]; then
export JAVA_HOME="$HOME/.local/jdk-21.0.11+10/Contents/Home"
fi
if [[ -z "${JAVA_HOME:-}" ]]; then
echo "JAVA_HOME 미설정" >&2
exit 1
fi
log "google-services.json 확인"
"$ROOT/scripts/ensure-android-google-services.sh"
log "cap:sync"
npm run cap:sync
log "assembleRelease"
(cd "$ROOT/app/android" && ./gradlew assembleRelease --no-daemon)
sign_release_apk
log "완료 $(du -h "$LOCAL_APK" | cut -f1)"
+30
View File
@@ -0,0 +1,30 @@
#!/usr/bin/env bash
# Capacitor iOS 플랫폼 추가·동기화 (Mac + CocoaPods 권장)
set -euo pipefail
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
cd "$ROOT/app"
npm run build
if command -v pod >/dev/null 2>&1; then
npx cap add ios 2>/dev/null || true
npx cap sync ios
else
echo "CocoaPods 없음 — iOS 템플릿만 추출합니다 (pod install은 나중에)."
node --input-type=module <<'NODE'
import { loadConfig } from '@capacitor/cli/dist/config.js';
import { addIOS } from '@capacitor/cli/dist/ios/add.js';
import { editProjectSettingsIOS } from '@capacitor/cli/dist/ios/common.js';
const config = await loadConfig({ cwd: process.cwd() });
const fs = await import('fs');
if (!fs.existsSync('ios')) {
await addIOS(config);
await editProjectSettingsIOS(config);
}
NODE
echo "완료. brew install cocoapods 후: cd ios/App && pod install"
fi
echo "Xcode: npm run cap:open:ios"
echo "TestFlight: docs/ios-testflight-setup.md"
+49
View File
@@ -0,0 +1,49 @@
#!/usr/bin/env bash
# Jenkins goldenChart-Mobile-Pipeline — Android APK 빌드·배포
set -euo pipefail
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
WORK_TREE="${WORK_TREE:-/Users/aidev/apps/goldenChart}"
export PATH="/opt/homebrew/bin:/opt/homebrew/sbin:/usr/local/bin:${PATH:-/usr/bin:/bin}"
for prefix in "$HOME/homebrew" /opt/homebrew; do
[[ -x "$prefix/bin/brew" ]] && eval "$("$prefix/bin/brew" shellenv)"
done
log() { echo "[mobile-pipeline $(date '+%H:%M:%S')] $*"; }
log "=== goldenChart Mobile Pipeline #${BUILD_NUMBER:-local} ==="
log "WORK_TREE=$WORK_TREE"
cd "$WORK_TREE"
if [[ -d "${GIT_DIR:-/Volumes/ADATA/git/goldenChart.git}" ]]; then
git --git-dir="${GIT_DIR:-/Volumes/ADATA/git/goldenChart.git}" \
--work-tree="$WORK_TREE" checkout -f main 2>/dev/null || true
fi
chmod +x "$ROOT/scripts/"*.sh 2>/dev/null || true
"$ROOT/scripts/build-mobile-apk.sh"
VERSION_NAME="$(grep -E 'versionName\s+"' "$ROOT/app/android/app/build.gradle" | head -1 | sed -E 's/.*versionName\s+"([^"]+)".*/\1/' || true)"
if [[ -n "$VERSION_NAME" ]]; then
log "APK version → $VERSION_NAME"
ENV_FILE="$WORK_TREE/.env"
if [[ -f "$ENV_FILE" ]]; then
{ grep -v '^GC_MOBILE_APP_VERSION=' "$ENV_FILE" || true; echo "GC_MOBILE_APP_VERSION=${VERSION_NAME}"; } > "${ENV_FILE}.tmp"
mv "${ENV_FILE}.tmp" "$ENV_FILE"
else
echo "GC_MOBILE_APP_VERSION=${VERSION_NAME}" >> "$ENV_FILE"
fi
fi
if [[ -x "$WORK_TREE/scripts/restart-backend-if-running.sh" ]]; then
WORK_TREE="$WORK_TREE" "$WORK_TREE/scripts/restart-backend-if-running.sh" || true
elif docker compose -f "$WORK_TREE/docker-compose.yml" ps -q backend 2>/dev/null | grep -q .; then
log "backend 재시작 (APK 볼륨 반영)"
(cd "$WORK_TREE" && docker compose up -d --no-deps backend) || true
fi
log "Artifacts: $WORK_TREE/data/mobile-releases/"
log "Pipeline complete."
+13
View File
@@ -62,6 +62,19 @@ while read -r OLDREV NEWREV REFNAME; do
else else
echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG [WARN] trigger-desktop-jenkins-build.sh 없음: $TRIGGER" echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG [WARN] trigger-desktop-jenkins-build.sh 없음: $TRIGGER"
fi fi
# Mobile(Android APK) Jenkins 빌드 — git push 성공 후 자동
TRIGGER_MOBILE="${WORK_TREE}/scripts/trigger-mobile-jenkins-build.sh"
if [ -x "$TRIGGER_MOBILE" ]; then
echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG Mobile Jenkins 빌드 트리거"
if "$TRIGGER_MOBILE" >> "$DEPLOY_LOG" 2>&1; then
echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG Mobile 빌드 큐 등록 완료"
else
echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG [WARN] Mobile Jenkins 트리거 실패 (웹 배포는 성공)"
fi
else
echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG [WARN] trigger-mobile-jenkins-build.sh 없음: $TRIGGER_MOBILE"
fi
else else
echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG '$BRANCH_NAME' — 배포 스킵 (main만)" echo "$(date '+%Y-%m-%d %H:%M:%S') $HOOK_TAG '$BRANCH_NAME' — 배포 스킵 (main만)"
fi fi
+11
View File
@@ -0,0 +1,11 @@
#!/usr/bin/env bash
# docker compose backend가 실행 중이면 재시작 (APK·env 반영)
set -euo pipefail
WORK_TREE="${WORK_TREE:-$(cd "$(dirname "$0")/.." && pwd)}"
cd "$WORK_TREE"
if docker compose ps -q backend 2>/dev/null | grep -q .; then
echo "[restart-backend] docker compose up -d --no-deps backend"
docker compose up -d --no-deps backend
fi
+81
View File
@@ -0,0 +1,81 @@
#!/usr/bin/env bash
# exdev Jenkins — goldenChart-Mobile-Pipeline Job 생성
set -euo pipefail
export PATH="/opt/homebrew/bin:/opt/homebrew/sbin:/usr/local/bin:${PATH:-/usr/bin:/bin}"
JENKINS_HOME="${JENKINS_HOME:-$HOME/.jenkins}"
JENKINS_JOB="goldenChart-Mobile-Pipeline"
JENKINS_TRIGGER_TOKEN="${JENKINS_MOBILE_TRIGGER_TOKEN:-${GC_MOBILE_JENKINS_TRIGGER_TOKEN:-goldenchart-mobile-build}}"
GIT_DIR="${GIT_DIR:-/Volumes/ADATA/git/goldenChart.git}"
WORK_TREE="${WORK_TREE:-/Users/aidev/apps/goldenChart}"
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
log() { echo "[install-mobile-jenkins] $*"; }
log "Jenkins job 생성: $JENKINS_JOB"
mkdir -p "${JENKINS_HOME}/jobs/${JENKINS_JOB}"
cat > "${JENKINS_HOME}/jobs/${JENKINS_JOB}/config.xml" << JENKINS_XML
<?xml version='1.1' encoding='UTF-8'?>
<project>
<description>GoldenChart Mobile — Capacitor Android APK</description>
<keepDependencies>false</keepDependencies>
<properties/>
<scm class="hudson.plugins.git.GitSCM" plugin="git@5.0.0">
<configVersion>2</configVersion>
<userRemoteConfigs>
<hudson.plugins.git.UserRemoteConfig>
<url>file://${GIT_DIR}</url>
</hudson.plugins.git.UserRemoteConfig>
</userRemoteConfigs>
<branches>
<hudson.plugins.git.BranchSpec>
<name>*/main</name>
</hudson.plugins.git.BranchSpec>
</branches>
<doGenerateSubmoduleConfigurations>false</doGenerateSubmoduleConfigurations>
<submoduleCfg class="empty-list"/>
<extensions/>
</scm>
<canRoam>true</canRoam>
<disabled>false</disabled>
<blockBuildWhenDownstreamBuilding>false</blockBuildWhenDownstreamBuilding>
<blockBuildWhenUpstreamBuilding>false</blockBuildWhenUpstreamBuilding>
<authToken>${JENKINS_TRIGGER_TOKEN}</authToken>
<triggers/>
<concurrentBuild>false</concurrentBuild>
<builders>
<hudson.tasks.Shell>
<command>#!/bin/bash
set -euo pipefail
export PATH="/opt/homebrew/bin:/opt/homebrew/sbin:/usr/local/bin:\$PATH"
export WORK_TREE="${WORK_TREE}"
export GIT_DIR="${GIT_DIR}"
export BUILD_NUMBER="\${BUILD_NUMBER}"
export ANDROID_HOME="\${ANDROID_HOME:-\$HOME/Library/Android/sdk}"
export JAVA_HOME="\${JAVA_HOME:-\$HOME/.local/jdk-21.0.11+10/Contents/Home}"
"${WORK_TREE}/scripts/jenkins-mobile-pipeline.sh"
</command>
</hudson.tasks.Shell>
</builders>
<publishers>
<hudson.tasks.ArtifactArchiver>
<artifacts>data/mobile-releases/**</artifacts>
<allowEmptyArchive>true</allowEmptyArchive>
<onlyIfSuccessful>false</onlyIfSuccessful>
<fingerprint>false</fingerprint>
<defaultExcludes>true</defaultExcludes>
</hudson.tasks.ArtifactArchiver>
</publishers>
<buildWrappers/>
</project>
JENKINS_XML
if curl -sf -o /dev/null "http://127.0.0.1:8090/login" 2>/dev/null; then
curl -sf -X POST "http://127.0.0.1:8090/reload" 2>/dev/null || true
fi
log "완료: http://127.0.0.1:8090/job/${JENKINS_JOB}/"
log "원격 트리거 토큰: $JENKINS_TRIGGER_TOKEN"
log "post-receive: trigger-mobile-jenkins-build.sh (git push main)"
+80
View File
@@ -0,0 +1,80 @@
#!/usr/bin/env bash
# Git push(main) 후 Jenkins goldenChart-Mobile-Pipeline 트리거
set -euo pipefail
JENKINS_URL="${JENKINS_URL:-${GC_MOBILE_JENKINS_URL:-http://127.0.0.1:8090}}"
JENKINS_JOB="${JENKINS_JOB:-${GC_MOBILE_JENKINS_JOB:-goldenChart-Mobile-Pipeline}}"
JENKINS_USER="${JENKINS_USER:-${GC_MOBILE_JENKINS_USER:-}}"
JENKINS_TOKEN="${JENKINS_TOKEN:-${GC_MOBILE_JENKINS_TOKEN:-}}"
JENKINS_TRIGGER_TOKEN="${JENKINS_TRIGGER_TOKEN:-${GC_MOBILE_JENKINS_TRIGGER_TOKEN:-goldenchart-mobile-build}}"
LOG_TAG="[trigger-mobile]"
log() { echo "$(date '+%Y-%m-%d %H:%M:%S') $LOG_TAG $*"; }
JENKINS_URL="${JENKINS_URL%/}"
JOB_API="${JENKINS_URL}/job/${JENKINS_JOB// /%20}"
curl_get() {
if [[ -n "$JENKINS_USER" && -n "$JENKINS_TOKEN" ]]; then
curl -sf -u "${JENKINS_USER}:${JENKINS_TOKEN}" "$@"
else
curl -sf "$@"
fi
}
curl_post() {
if [[ -n "$JENKINS_USER" && -n "$JENKINS_TOKEN" ]]; then
curl -sf -X POST -u "${JENKINS_USER}:${JENKINS_TOKEN}" "$@"
else
curl -sf -X POST "$@"
fi
}
log "Jenkins mobile build — $JENKINS_JOB @ $JENKINS_URL"
if ! curl -sf -o /dev/null "${JENKINS_URL}/login" 2>/dev/null; then
log "[ERROR] Jenkins unreachable: $JENKINS_URL"
exit 1
fi
if curl_get "${JOB_API}/lastBuild/api/json?tree=building" 2>/dev/null | grep -q '"building":true'; then
log "[SKIP] 이미 빌드 진행 중"
exit 0
fi
CRUMB_HDR=()
CRUMB_JSON="$(curl_get "${JENKINS_URL}/crumbIssuer/api/json" 2>/dev/null || true)"
if [[ -n "$CRUMB_JSON" ]]; then
FIELD="$(node -e "try{console.log(JSON.parse(process.argv[1]).crumbRequestField||'')}catch{}" "$CRUMB_JSON" 2>/dev/null || true)"
VAL="$(node -e "try{console.log(JSON.parse(process.argv[1]).crumb||'')}catch{}" "$CRUMB_JSON" 2>/dev/null || true)"
if [[ -n "$FIELD" && -n "$VAL" ]]; then
CRUMB_HDR=(-H "${FIELD}: ${VAL}")
fi
fi
if ((${#CRUMB_HDR[@]})); then
if curl_post "${CRUMB_HDR[@]}" -H "Content-Type: application/x-www-form-urlencoded" \
"${JOB_API}/build?token=${JENKINS_TRIGGER_TOKEN}"; then
log "빌드 큐 등록 완료 (token)"
exit 0
fi
if curl_post "${CRUMB_HDR[@]}" -H "Content-Type: application/x-www-form-urlencoded" "${JOB_API}/build"; then
log "빌드 큐 등록 완료"
exit 0
fi
else
if curl_post -H "Content-Type: application/x-www-form-urlencoded" \
"${JOB_API}/build?token=${JENKINS_TRIGGER_TOKEN}"; then
log "빌드 큐 등록 완료 (token)"
exit 0
fi
if curl_post -H "Content-Type: application/x-www-form-urlencoded" "${JOB_API}/build"; then
log "빌드 큐 등록 완료"
exit 0
fi
fi
log "[ERROR] Jenkins build trigger failed"
exit 1